![]() ![]() Still, since the next pro Macs are expected to have 2x/4x M1 Max chips (or possibly M2) in iMac Pro and/or Mac Pro configurations with 20/40 CPU cores and 64/128 GPU cores respectively, hopefully that'd get the game over the hump even if it's stuck on Rosetta. I wonder if a native port will come in the future or if the game/engine is just too old. Considering the game is running under Rosetta on the M1 this is level of performance is quite impressive. The TBDR architecture of the M1 (for which Metal has been tailored) benefits graphics more than it benefits compute. FPS are acceptable on the larger cities, but still not very good, like in the 20 range. In graphic (not compute) tasks, the M1 could be on par with the Radeon Pro 570X (and way ahead of the 560X). Once I get above about 50K the simulation speed kind of hits a ceiling, but it's never felt excessively slow. I have a couple with populations of 700-800K. From what I understand that's probably below average for a serious player, but my average city size is in the 300-400K range. ![]() I have about two dozen mods and roughly a thousand custom assets. ![]() Looks similar to what I see on my base model iMac Pro (8-core 3.2 GHz Xeon, Radeon Vega 56, 32GB) with a city of a similar size. You can play Cities: Skylines on Mac M1 without facing any major issues. ![]()
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